In one scene, the girl looks at a dove through a window, symbolizing her longing for freedom. In another, she throws a feather into the sea, representing her fragile innocence and hope for a better future. These cinematic shots are designed to highlight the emotional resonance of the series and the complex themes of love, motherhood, and redemption.
in Maya involves creating a joint hierarchy from the shoulder to the feathers, allowing for natural wing movements like flapping and folding. IK and FK controls are used to achieve smooth motion, while custom controllers provide intuitive control over wing flexibility and feather adjustments. This setup enables realistic, dynamic wing animations for birds or flying creatures.
Dove’s Joints
In Maya, creating a dove model involves setting up key joints to mimic bird anatomy for realistic movement. The neck consists of multiple joints for flexible head and neck rotation, while the shoulder joint controls the wings’ primary motion. Additional joints in the wings allow for flapping and folding, essential for natural animation.
Rain and sunset
This sunset scene is designed in Unreal Engine, featuring vibrant colors that blend seamlessly across the sky. Dynamic lighting and atmospheric effects enhance the warm hues of orange, pink, and purple as the sun sets. Gentle rain adds to the ambiance, with raindrops reflecting the sunset colors and creating a serene atmosphere.
Feather Modeling
This feather is designed using simple polygons in Maya. Starting with a basic polygon plane, the vertices are adjusted to create the natural curvature and taper of a feather. A detailed texture map is applied for the feather’s fine details, along with transparency to give it a light, realistic appearance.