Valeriafx

ValeriaFX is a team of highly experienced professionals from different countries around the world who share the passion and drive for creating 3D videos and composition.

The computers are integrated into the Group by service line and use the operating systems and tools deployed by those services lines to ensure people and projects can operate across studios and across geographies all over internet.

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Animation

Creating dynamic and engaging animations that bring characters and stories to life.

VFX

Enhancing visuals with cutting-edge effects, from realistic simulations to breathtaking transformations.

3D Environment

Designing immersive 3D environments that add depth and realism to any project.

Compositing

Seamlessly blending visual elements to create polished, cohesive final images and scenes.

definitive
Team

EYMEN AKBAYIR
Composer & 3D Modeller
OGUZ OZPAMUK
FX ARTIST & ANIMATION
Hasan Hawa
3D modelling / Architecture
Bilal Shihada
Color Grading & Montage
Mauricio Bernal
3D Character Modeling
Esmael Hosseini
VFX Expert
Canar ataş
Vfx coordinator
Fatih
supervisor
NANDU GOVIND
Textures and 3d Modeling
Elijah Andalis
Vfx
EYMEN AKBAYIR
Composer & 3D Modeller
With two decades in multimedia design, my craft includes graphic design, branding, package design, 3D modeling, and creating 3D videos. I've applied my skills across Syria for 13 years as graphic and package designer, Turkey for 8 years as motion graphic and 3D, and the UAE for 1 year as well , consistently delivering compelling branding and design solutions. My expertise extends to real-time rendering and video compositing , with fluency in Turkish, English, and Arabic enabling seamless global collaboration.
With two decades in multimedia design, my craft includes graphic design, branding, package design, 3D modeling, and creating 3D videos. I've applied my skills across Syria for 13 years as graphic and package designer, Turkey for 8 years as motion graphic and 3D, and the UAE for 1 year as well , consistently delivering compelling branding and design solutions. My expertise extends to real-time rendering and video compositing , with fluency in Turkish, English, and Arabic enabling seamless global collaboration.
OGUZ OZPAMUK
FX ARTIST & ANIMATION
After 2 years of dealing with cad-supported mechanical designs, I became interested in animation and visual effects. I have gained experience in animation and motion design for about 3 years. I have been actively producing work about visual effects for 3 years. I actively use Houdini, Cinema 4D, After Effects and 3Ds Max. I used RedShift, Arnold and Octane as render engines. The content I make for simulation is usually particle, rnd, cloth, pyro, flip. ​ I am currently investing in my render farm because I work as a freelancer and produce content for my customers in this regard. At the end of the day, I try to extract the most optimal and fastest content. ​ I enjoy my work very much and every image I produce is a work of art for me. Therefore, I see my own business as a hobby. I would like to thank you for reading.
After 2 years of dealing with cad-supported mechanical designs, I became interested in animation and visual effects. I have gained experience in animation and motion design for about 3 years. I have been actively producing work about visual effects for 3 years. I actively use Houdini, Cinema 4D, After Effects and 3Ds Max. I used RedShift, Arnold and Octane as render engines. The content I make for simulation is usually particle, rnd, cloth, pyro, flip. ​ I am currently investing in my render farm because I work as a freelancer and produce content for my customers in this regard. At the end of the day, I try to extract the most optimal and fastest content. ​ I enjoy my work very much and every image I produce is a work of art for me. Therefore, I see my own business as a hobby. I would like to thank you for reading.
Hasan Hawa
3D modelling / Architecture
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Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.
Bilal Shihada
Color Grading & Montage
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Mauricio Bernal
3D Character Modeling
I am passionate about 3D models for movies and video games, with 6 years of experience as a 3D Character and Weapon Artist for video games. I participated in the Killer Klowns from Outher Space game for different platforms: PlayStation 5 · Xbox Series X/S. Windows. I have worked on a VR game. I have studies as a Graphic Designer before being a 3D Artist, this has helped me to have a better Artistic criterion.
I am passionate about 3D models for movies and video games, with 6 years of experience as a 3D Character and Weapon Artist for video games. I participated in the Killer Klowns from Outher Space game for different platforms: PlayStation 5 · Xbox Series X/S. Windows. I have worked on a VR game. I have studies as a Graphic Designer before being a 3D Artist, this has helped me to have a better Artistic criterion.
Esmael Hosseini
VFX Expert
Esmael has nearly six years of experience in CG and Houdini, with a solid background in modeling with Maya, rendering with Arnold, and texturing and UV mapping. While he has basic skills in lighting and rendering in Unreal Engine, he’s highly skilled in compositing Houdini effects using Nuke. His expertise in Houdini is extensive, particularly with liquid, explosion, smoke, and fabric simulations, as well as procedural modeling, destruction, and particle systems. He’s also proficient in using Mantra and Karma rendering engines within Houdini. In addition to his VFX skills, Esmael has a background in software engineering and experience with Python and C++. This blend of technical and creative skills makes him a versatile asset in VFX and animation.
Esmael has nearly six years of experience in CG and Houdini, with a solid background in modeling with Maya, rendering with Arnold, and texturing and UV mapping. While he has basic skills in lighting and rendering in Unreal Engine, he’s highly skilled in compositing Houdini effects using Nuke. His expertise in Houdini is extensive, particularly with liquid, explosion, smoke, and fabric simulations, as well as procedural modeling, destruction, and particle systems. He’s also proficient in using Mantra and Karma rendering engines within Houdini. In addition to his VFX skills, Esmael has a background in software engineering and experience with Python and C++. This blend of technical and creative skills makes him a versatile asset in VFX and animation.
Canar ataş
Vfx coordinator
Fatih
supervisor
NANDU GOVIND
Textures and 3d Modeling
Elijah Andalis
Vfx
“Mesmerizing, serious and heart-breaking
gameplay. An exceptional work of the
videogame scene!”
brought our vision to life with stunning
visuals and professional
execution. Highly recommended for
top-quality VFX and animation!
they delivered amazing VFX and
animation, exceeding our expectations!
Rami Nasrallah pc gamer
Ahmet ozcelik game review
Majed Al Tamimi gamespot
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